Rules of Engagement (roe) changes are now remembered and apply to future enemy spawns.Increased starting colonist cap from 3 to 4.Trade pod now automatically accepts piped liquid items (biomass, fuel, clean water).Loved and hated jobs can now have their priority changed.Slimes and worms now have a 10% chance to start with a disease.The "colonist started fighting message" now displays the target as well.Added a few messages to the "hud", such as "Colonist started fighting".It starts unlocked and has recipes for: Moonshine, Small Medkit, Purified Water, and Fuel. Makeshift toilet starts unlocked and Standard Toilet is now found in dungeons. It generates germs when it has Biowaste inside. Colonists are now "stinky" if they hold biowaste for more than 60 seconds.It also deals 1 damage, so it's a good poison source early-game. Biomass is no longer automatically edible.Added a starting grill, for cooking Slinker Meat, Grilled Biomass, and Regular Beef Steak.Crafters will now offload their own crafting stations if there's nothing left to craft (farmers will offload crops now too).Only usable when under level 5 (use this to unlock head harvesting early-game) Added a context option, "inspect biowaste".Increased many crafting durations and reduced exp earned. Increased goo dropped from slimes from 1 to 4-7.Reduced sell price of tier 2 and above crafted items, so that it's more difficult to become god emperor of finance.Also increased max base size from 36 to 38 There is now a 6 floor gap between your starting boundary floor and your starting build limit. Increased starting player base by 4 and decreased starting floor size by 2.Decreased cost to warp to Asteroid Ridge and The Atlantic Sector (we'll be removing the warp cost soon).Doors now have their own "wreck" model when they're destroyed.Toilet is now a -1 memory when used as a bed, because colonists shouldn't enjoy sleeping in a toilet (disgusting colonists will continue to receive a +2 memory for sleeping toilets). More can be crafted at the Medical Desk and also found in the Medilab. This is similar behavior to marking mining nodes for harvest.
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