![]() If no storage is available for a certain item type, dwarves will seek out items wherever they might lie as mentioned earlier. It's not necessary to place stockpiles for all types of objects. This speeds up a queue of jobs, as other dwarves perform the time-consuming distant haul whilst the crafter concentrates on actually making items. Whenever a crafter picks up material from the stockpile, your hauling dwarves will automatically fetch more material to refill the stockpile. This will speed up production as the crafter only has to take a few steps to obtain the material, preventing them from dragging material across the entire map. One method to ensure a workshop has raw material on hand is to place a small stockpile of its input materials next to the workshop. Tiles within a stockpile which contain only forbidden items are considered available space, and can accumulate another item without exploiting quantum stockpiling. Dwarves will stockpile the newest item first, which may not necessarily be the nearest item to the stockpile. Note that the dwarves will place the item into the empty spot that is nearest to the item, not counting any obstructions. Once a stockpile has been allocated, by default dwarves will automatically move items to the stockpile when they are available, as long as the stockpile has available space. When you click to repaint the stockpile, note that a secondary toolbar appears at the bottom of the screen, which you can use to switch to eraser mode. The suite of buttons (mouse over to see their tooltips to determine what each button does) can be used to edit the name, edit its boundaries, set which stockpiles or workshops give to or receive from this stockpile, delete the stockpile, or set the amount of wheelbarrows and containers that can be used. To edit a stockpile, click the "Stockpile" button in the main menu, then click on the stockpile. To handle unwanted items, you can specify that the stockpile "gives" to a workshop or stockpile that will accept those items, or use a dump command to have them carried off to a garbage zone. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile are moved. loose stone, unbuilt furniture, etc.) currently occupying the designated tiles will automatically be considered part of the stockpile, even if the stockpile settings disallow those particular items. When creating a stockpile, any movable items (e.g. After clicking "accept", a new menu pane opens up with a list of pre-set stockpile rules, of which you must select one or else select "Custom" to define your own rules. If the chosen area has parts that cannot be made into a stockpile, like a wall, a workshop, or an already existing stockpile, a stockpile will be created but they will not be part of it. Non-contiguous regions are possible, but could be confusing to manage later for little benefit. ![]() Clicking "Accept" in the top left pop-up finalizes the stockpile, or you can continue drawing rectangles to make the stockpile bigger. When you click to create a new stockpile, you can draw a rectangle with the mouse. At this point, you can click on any existing stockpile to inspect it, but to create a new one, you must click the button that appears immediately above the original stockpile button. To create a stockpile, click the pStockpile button. I can see you having the base level of a stockpile, your guys then build a platform like this (obviously a little higher and similar to the scaffold, but not completely blocking the sides of the base level) with ladders enabling travel up and down, with the stockpile on top.Creating and Removing Stockpiles I’m having a bit of difficulty imagining this, so forgive me if what I’m about to say is exactly what you mean … They build it on the stockpile and it has ladders on the side. I don’t mean that they would build it around the stockpile to get up. They could work a lot like the scaffolds. ![]() I would very much like to see multi-level stockpiles with shelves. I would imagine that this is how they are approaching stockpiles in SH? I’m not realy sure if multi-level stockpiles would work, just drawing from how other games like Dwarf Fortress and Gnomoria handle things you would have a single level stockpile and then containers which occupy a single space on a stockpile but can hold X amount of items.
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